This is the first of two articles about the Outsound New Music Summit, which took place last week here in San Francisco.
The first night was the Touch the Gear Expo in which the public is invited to try out the musical instruments and equipment of a number of artists from the festival as well as other Outsound events. It was a respectably sized turnout, with a large number of visitors.
I brought the venerable Wacom Graphics Tablet and PC laptop running Open Sound World for people to play.
It often gets attention during performances, and did so at this hands-on event as well. Because it uses familiar gestures in a visually intuitive way, many people were able to start right away experimenting with it making music with phrasing and articulation. I provided a simple example using FM synthesis as well as chance for people to play a phrase from my piece Charmer:Firmament (which uses additive synthesis).
Tom Duff also demonstrated his own custom software in combination with a controller, in this case an M-Audio drum-pad array. One thing we observed in his demo was how much computing power is available on a contemporary machine, like a Macbook Pro, and that for many live electronic-music applications there is more than enough. But somehow, many applications seem to grow to fit the available space, especially in our domain.
There were several demonstrations that were decidedly more low-tech, involving minimal or in some cases no electronics. Steven Baker presented a collection of resonant dustbins with contact microphones.
The dustbins were arranged in such a way as to allow two performers to face each other for interactive performance.
I enjoyed getting to try out the hand-cranked instruments of the Crank Ensemble:
Basically, one turns the crank which creates a mechanical loop of sounds based on the particular instrument’s materials. I have seen the Crank Ensemble perform on a few occasions, but never got to play one of the instruments myself.
The body of the instrument is a cardboard box, and one plays it by running a comb over the various metal and plastic elements attached to the box. I spent a few minutes exploring the sounds and textures running different combs over the elements, including other combs. It was very playable and expressive, I could definitely make use of one of these!
Another variation on the theme of amplified acoustic objects was Cheryl Leonard’s demonstration in which one could play sand, water, wood, and other natural elements:
Returning now to electronics, and a different kind of “elemental music.” CJ Borosque presented her use of analog effects boxes with no formal input. Analog circuits do have some low-level noise, which is what she is using as a source for feedback, resonance, distortion and other effects. Ferrara Brain Pan demonstrated an analog oscillator than can handle very low frequencies (i.e., less than 1Hz!).
There are also several other live-performance electronics demonstrations. Bob Marsh presented the Alesis Air Synth (no longer in production). Performers pass their hand over the domed surface to manipulate sounds. Similar to the tablet, this is a very intuitive and rich interface. Rick Walker demonstrated a new powerful instrument for recording and controlling multiple live loops, with the ability to manipulate rhythm and meter. I look forward to hearing him use it in a full performance soon. Thomas Dimuzio showed a full rig for live electronics performance, that I believe he used at the electronics-oriented concert the following week.