Outsound Music Summit: Touch The Gear Expo

Once again, the Outsound Music Summit opened with Touch The Gear Night this past Sunday, in which the public is invited to come and, well, “touch the gear” and interact directly with many of the festival artists who use technology in their music. “Technology” included software, electronic devices, DIY projects, and mechanical and sculptural instruments.

I attempted to both cover the event for CatSynth and demo some of my own gear, which made for a hectic but fun evening. I kept my demonstration relatively minimal, with my Monome 8×8, the Korg Kaoss Pad and the Dave Smith Evolver:

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Basically, this was a subset of the gear I used at the Quickening Moon Concert (which was part of Outsound’s regular Thursday series at the Luggage Store Gallery). The monome was driving a simple software synthesizer, which along with the Evolver was being processed by the Kaos pad. The monome in particular attracted a lot of attention with its clean geometry and texture, and mysterious nature. It’s just an array of lighting buttons with no marking whatsoever, which invites curiosity.

Travis Johns brought a highly portable version of his worms in compost, this time attached to an analog ring modulator and open-source software the implements Slow Scan Television.

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One could hear the noise generated by the worms (which was a low-level rumbling static sound) and see the corresponding image generated by the SSTV software projected onto a screen.

Walter Funk presented a variety of instruments and objects, including Phoenix, a metal music object created by Fred the Spaceman. It was attached via contacts to an effect processor and a speaker, and could be struck or shaken to produce a variety of sounds.

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He also had an old Realistic (remember that brand?) variable-speed tape recorder that included a bucket-brigade (BBD) chip which could be used for a variety of pitch and time shift effects. It would be interesting to modify the unit to take live input in addition to recorded tape input, although the use of tape is part of the charm of such a device. Additionally, he had a small custom analog synthesizer made from inexpensive breadboards made by Elemco that were originally designed for test equipment.

Tom Duff demonstrated the Sound Labs Mini-Synth, a DIY synthesizer kit designed by Ray Wilson. It’s a basic subtractive analog synthesizer, a la a Minimoog. More intriguing were the two generations of Bleep Labs Thingamagoop and Thingamagoop 2. The Thingamagoop 2 includes the photocell-and-light control and analog sound-generation from the original, plus an Arduino for digital sound and control. I want one of these! It was also fun to put the two generations of Thingamagoops together to control one another.

Cheryl Leonard brought some musical objects from Antarctica, including flat stones, bones and limpet shells. The stones had a high but short sound when struck or rubbed against one another. These were used in her Antarctica: Music from the Ice project.

The limpet shells had a resonant sound with well defined pitches. I found myself playing a subset of three shells that together produced an interesting set of harmonies and intervals.

Bob Marsh demonstrated Silver Park, a beautiful instrument that started as a proposal for a park in Detroit with metal sculptures and structures.

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Marsh sometimes performs with Silver Park as part of his Mr. Mercury project. The instrument version features springs in addition to the original metal objects, which add to its timbre. In a quiet room (unlike the room we were in) it can be played acoustically, but it can also be played with microphones and electronic effects. Whenever I see pieces like this, I am inspired to create one of my own, but also reminded how much work it is to create sculptures with metal, adhesives, etc. I did get some tips on some “baby steps” to work with similar sounds without necessarily committing to a sculptural artifact.

Another visually powerful instrument was Dan Ake’s 12×13, a large box with 1/4″ metal rods and washers. When the box is spun, the washers slide and shake along the rods producing a metallic cacophony of sound and visual motion.

By spinning the box, or leaving it tilted at various angles, one can get the full effect of the falling washers, or freeze them in mid-fall to cut off the sound.

Philip Evert performed with an auto-harp processed by a large series of effects boxes. The control and sound of the effects chain was largely indeterminate, though the demo that I heard began with ring modulation before becoming a more complex mix.

Tom Nunn brought his Skatchboxes for visitors to try out. Here were see T.D. Skatchit demonstrating the main Skatchbox.

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He is a virtuoso on this instrument, and we have reviewed his collaborations with Nunn in previous performances.  The Outsound Summit included a demonstration and class on building your own Skatchbox, which sadly I was not able to attend.

Mark Soden (of phog masheeen) demonstrated a chain of effects processors including a Electrix Filter Queen that produced chaotic oscillations when driven with an appropriate sound source. He had a Roland SP-555 to drive the effects, but the more interesting demo was using a trumpet with contact microphones on its body. One could generate sound by blowing, tapping, or otherwise exciting the body of the trumpet which then drove the chaotic effects processing.

Amy X Neuburg demonstrated the two instruments I have seen her use in her live sets. The Blippo Box produces chaotic signals that are compelling and very easy to play – the effect of turning knobs on the sound, even if it was unpredictable, was very smooth. Of course, the challenge is that the instrument is so chaotic that is very difficult to reproduce the same exact sound twice. She also showed her looping setup, which included a drum pad and an Echoplex.

Rick Walker demonstrated his new “Walker Manual Glitch pedal”. It featured both built-in sound generators and live input, and the ability to “glitch” or reply snippets of sound from any of the sources. This seems like it will be a powerful instrument, especially when combined with loops as input or a live improvised performance.

Thanks to Matt Davignon for organizing this event!  He was also a presenter and showed off his drum machines and effects boxes that he has used in many previous live shows.

Outsound New Music Summit: Touch the Gear

This is the first of two articles about the Outsound New Music Summit, which took place last week here in San Francisco.

The first night was the Touch the Gear Expo in which the public is invited to try out the musical instruments and equipment of a number of artists from the festival as well as other Outsound events. It was a respectably sized turnout, with a large number of visitors.


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I brought the venerable Wacom Graphics Tablet and PC laptop running Open Sound World for people to play.


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It often gets attention during performances, and did so at this hands-on event as well. Because it uses familiar gestures in a visually intuitive way, many people were able to start right away experimenting with it making music with phrasing and articulation. I provided a simple example using FM synthesis as well as chance for people to play a phrase from my piece Charmer:Firmament (which uses additive synthesis).

Tom Duff also demonstrated his own custom software in combination with a controller, in this case an M-Audio drum-pad array. One thing we observed in his demo was how much computing power is available on a contemporary machine, like a Macbook Pro, and that for many live electronic-music applications there is more than enough. But somehow, many applications seem to grow to fit the available space, especially in our domain.

There were several demonstrations that were decidedly more low-tech, involving minimal or in some cases no electronics. Steven Baker presented a collection of resonant dustbins with contact microphones.


[Photograph by Jennifer Chu. Click to enlarge.]

The dustbins were arranged in such a way as to allow two performers to face each other for interactive performance.

I enjoyed getting to try out the hand-cranked instruments of the Crank Ensemble:


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Basically, one turns the crank which creates a mechanical loop of sounds based on the particular instrument’s materials. I have seen the Crank Ensemble perform on a few occasions, but never got to play one of the instruments myself.

I also finally got to try out Tom Nunn’s skatch boxes, which I had seen at the Skronkathon as well as “Tuesdays at Toms”.


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The body of the instrument is a cardboard box, and one plays it by running a comb over the various metal and plastic elements attached to the box. I spent a few minutes exploring the sounds and textures running different combs over the elements, including other combs. It was very playable and expressive, I could definitely make use of one of these!

Another variation on the theme of amplified acoustic objects was Cheryl Leonard’s demonstration in which one could play sand, water, wood, and other natural elements:

Returning now to electronics, and a different kind of “elemental music.” CJ Borosque presented her use of analog effects boxes with no formal input. Analog circuits do have some low-level noise, which is what she is using as a source for feedback, resonance, distortion and other effects. Ferrara Brain Pan demonstrated an analog oscillator than can handle very low frequencies (i.e., less than 1Hz!).

There are also several other live-performance electronics demonstrations. Bob Marsh presented the Alesis Air Synth (no longer in production). Performers pass their hand over the domed surface to manipulate sounds. Similar to the tablet, this is a very intuitive and rich interface. Rick Walker demonstrated a new powerful instrument for recording and controlling multiple live loops, with the ability to manipulate rhythm and meter. I look forward to hearing him use it in a full performance soon. Thomas Dimuzio showed a full rig for live electronics performance, that I believe he used at the electronics-oriented concert the following week.