Berkeley, Part 2

The mini-conference that brought me to Berkeley on Monday and Tuesday ended fairly early, and I took the opportunity to wander the streets up into the Berkeley hills. This is something I used to do all the time, but haven't in years.

I started out by heading out of the campus on Piedmont Ave., passing by the Greek Theatre, which I hereby dub the “scene of the crime” from end of my time here.

At the northeast corner of the campus, Piedmont becomes La Loma and heads up into the residential neighborhoods of the Berkeley hills, an area that is apparently called La Loma Park. I always enjoyed wandering through these streets, which start out very much like city residential blocks and get more and more sparse and wooded, yet somehow remaining “part of the city.” Again, that is a bit different from Santa Cruz, which feels like a town squeezed between the ocean and the mountains and redwoods. I do walk downtown and along the shore a lot, but the hills here just haven't seemed as interesting to explore. As I write this article, however, I will note that the sunsets here in Santa Cruz are better than they were in Berkeley apartment.

Beyond Cedar Street, the city-block feel ends and La Loma continues up a steep hillside with retaining walls on one side and rails to another.

It is a view I remember quite well. The first time I wandered up this way, I was simply curious to see where this ended up – indeed, I never really “planned” out these walks and simply relied on my strong sense of direction to get me home again. Around the corner, the road comes to the top of the steep canyon cut by the Codornices Creek, with spectular views of the bay.

]It is hard to get a sense of the canyon from a photograph, unless you place it in context, such as the houses built along the steep grades. What looks like a flat ranch from the top of the canyon turns out to be a five-story monster built into the hillside:

This view is from the street below, Shasta Road. Shasta and LaLoma aren't actually connected, but one can make use of the numerous public staircases throughout Berkeley. In this case, I took stairs descending from La Loma to Rose Street, which then connects to Shasta. At the bottom of the stairs, one can see the supports that hold up La Loma on the side of the hill:

Upon seeing the support structure, I was immediately reminded of the architecture of Gaudì at the Parc Gruel, which I visited in 2005.

Longtime readers have already seen some images of Gaudì's residential architecture, in the context of parabolas (indeed, both “parabola” and “Gaudì” are among the most popular search terms by which people reach this site). The connection to Gaudì is not one I would have made while I was still living in Berkeley, having not yet visited the Parc Gruel or Barcelona in person.

I eventually made my way back to campus via Euclide Ave and Scenic Ave. “Scenic” is a very bold name for a street, and more the most part it doesn't live up to its name, except for a couple of blocks near the Pacific School of Religion, whose main walkway I crossed often.

Driving out of Berkeley on Telegraph Ave. towards highway 24, one cannot help but notice the incredible contrasts between the neighborhoods in the hills and those in South Berkeley and northern Oakland. I still think that it all fits together, somehow.

SF May 13 Part 2: Picasso and American Art, and Brice Marden

i]As described in Part 1 of this series, I had an opportunity to visit the San Francisco Museum of Modern Art (SFMOMA), and view two exhibits that were going to close shortly thereafter. The first of these was Picasso and American Art, in which the influence of Picasso on American artists of the 20th century by placing works side by side. For example, several of Picasso's iconic Cubist works were displayed alongside works of Max Weber that they inspired. My favorite of the Picasso works in the exhibition was The Studio (1928):

This work is considered an example of Synthetic Cubism. Compared to earlier Cubism, this style is typified by more abstract shapes and simple lines, along with brighter colors. Picasso's Synthetic Cubism had a strong influence on several prominent American artists, including tuart Davis, Willem de Kooning and Arshile Gorky. Below is Gorky's Organization (1933-1936), which is quite clearly influenced by (and indeed a response to) The Studio:

Artists such as de Kooning and Gorky were influential in creating the American art movement Abstract Expressionism, and their interest in Synthetic Cubism can be seen a direct predecessor along with other abstract styles. I also see works such as Organization as a bridge between Synthetic Cubism and the Surrealist work of Spanish (Catalonian) artist Joan Miro, and then through Surrealism back to Picasso's later work. Miro is among my favorite artists, and I did have an opportunity to visit the Joan Miro museum in Barcelona in 2005. I found many works with a similar (yet quite distinct) combination of sparse geometry and bright colors:

Actually, I had seen this same exhibition in New York last November at the Whitney Museum. It was interesting to see how the two museums presented the same exhibit. The main difference was the galleries themselves, SFMOMA was more light and open, while the setting at the Whitney was more intimate and somehow “quiet.” Additionally, the Whitney made the audio tour available at no additional charge. I usually don't do audio tours, but since it was “free” I decided I would sample specific parts and thus it influenced my visit.

Additionally, I found myself more drawn (during both visits) to the earlier works, mostly before 1960 (up through an including Jackson Pollock), and less interested in the pop art and 1980s styles in the last section. That being said, I do like many artists from the 1970s and later, and this is a good segue to the retrospective of Brice Marden. Marden began in the 1960s as Minimalist painter, and I think most viewers would agree with that characterization. His early work is primarily large monochromatic fields, often arranged in diptychs and triptychs, as in the Grove Series and D?après la Marquise de la Solana (1969):

The Guggenheim collection, which includes the above work, describes it as ” a response to Goya?s portrait of the Marquise, which Marden saw in the Louvre.” With that in mind, here is a computer-generated work in the spirit of Marden's early Minimalism using a photo of Luna as the source for a triptych of color fields:

All fun aside, I did find the large monochromatic works interesting in the context of the full retrospective, especially when several large examples were placed around one of SFMOMA's spacious galleries. The retrospective also gave the opportunity to see Marden's remarkable transition in the late 1970s and early 1980s with his interest in Asian calligraphy and his adoption of more complex images filled with organic curves. He continus to use this style to this day, as in the recent 7 Red Rock 2 (2000-2002), shown to the right. He did have an interesting digression in his work into complex series of crossing lines, such as the 4 and 3 Drawing, shown below. This was probably my favorite from the exhibit:

I suppose I don't really have a “conclusion” to draw here, except that as usual I walk away both appreciative and a bit overwhelmed and bewildered by major exhibits, and always go back for more.

San Francisco May 13 Part 1: Highways, Mothers Day, Music and Art

I definitely needed to get out of town today. A change of scenery and activity was in order, plus Santa Cruz becomes a complete tourist trap on sunny weekends like this. So north to the city we rode…Of course, before leaving, I called my mom in New York, and got the change to wish both her and my grandmother a Happy Mothers Day. I hope you all had an opportunity to do the same.

Our main routes into San Francisco are highways 1 and 280, which together form the Junipero Serra Freeway upon entry into the city. This is an amazingly scenic freeway, traversing the largely undeveloped valleys along the San Andreas fault south of San Francisco. 280 splits off to the right to become the Southern Freeway, as illustrated in the map below (pay no attention to the “official” names that no one actually uses).

Usually we take the 280/Southern Freeway route, which crosses highway 101 and empties out in downtown. This time, we stuck with highway 1, which continues north as the Junipero Serra for a few meters before becoming 19th Avenue in the Sunset distrcit. Big mistake. We got stuck in traffic all the way to Golden Gate park. Interestingly, the highway 1 freeway was originally supposed to continue all the way to the Golden Gate Bridge. The stub of the highway 1 freeway and US 101 / Golden Gate Freeway (Doyle Drive) does in fact exist, but is disconnected from the highways in the south of the city:

But they have nothing to do with today’s story. Instead we left highway 1 at Golden Gate Park and headed to the Haight district, home of the Haight/Ashbury neighborhood of 1960s fame, and more recently of Amoeba Music, San Francisco. Amoeba is one of the best brick-and-mortar music retailers left, at least here in California, and they do carry and extensive experimental-music selection. I was there to make sure that my CD Aquatic was part of it. Such is the life of the independent recording musician, I have to physically bring my CD to the stores and get them to take a copy or two. Amboeba did accept it, though there terms are, well, the are what they are.

We also paid a visit to Streetlight Records in the Castro district. I have sold a few CDs at Streetlight Records in Santa Cruz, so why not in San Francisco as well? They took a couple of CDs on the same consignment terms as the Santa Cruz store, which unfortunately reminds me I need to check in with the local shop and see how things are going. While in general these things work out OK, it is the sort of chore that makes me think about signing up with a small indie a label (or a small indie label bigger than my own). Of course, that has its drawbacks as well, not the least of which is being able to do things like the current CD benefit for TeaCup’s family.

In addition to trying to peddle my own music, I always take the opportunity in SF to see other people’s art. Galleries are mostly closed on Sunday, but I did have a few exhibitions I wanted to see at the SFMOMA (San Francisco Museum of Modern Art[/url]. The two main exhibitions were a juxtaposition of works by Pablo Picasso with those of American artists inspired by his work – I had actually seen this exhibition in New York last year – and a retrospective of American artist Brice Marden (who is still very much alive). My critiques the exhibitions there deserve a separate article, which I will probably post tomorrow. The other galleries will probably have to wait until June for another visit…


Again, we usually exit the city at the Sixth Street terminus of 280, but because we were coming from Streetlight in the Castro, we ended up using the 101 / Central Freeway ramp at Market Street and Octavia Blvd. This stub of a freeway used to continue north of Market as the Central Freeway until Oak and Fell Streets heading towards Golden Gate Park. Indeed, all the freeways, except for I-80 to the Bay Bridge all seem to empty out onto city streets.

The tiny bit that remains of the Central Freeway (the section north of Market was recently demolished and converted into Octavia Blvd, see this article at SFGate) was originally designed to connect up to the Golden Gate Freeway (also highway 101) shown in a previous illustration. This, along with the highway 1 freeway (Juniperro Serra extension / Park Presidio Freeway) and the now defunct highway 480 (Embarcadero Freeway) were all supposed to connect to the Golden Gate bridge, but all were cancelled in the 1950s/1960s due to opposition. You can see some of the early plans for San Francisco’s freeway system at California Highways and kurumi. At least one connection between the south, the Bay Bridge and the Golden Gate would have been good, but there really isn’t any way to do that without a nasty tearing apart of neighborhoods along the lines of the Cross Bronx Expressway in New York (one of the freeways in the previously blogged Bruckner Interchange, it just keeps coming back). To bring things back to Mothers Day, my mother grew up in one of the neighborhoods in the central Bronx that was rent asunder by the construction of the Cross Bronx.

Fluxus

I needed some intellectual diversions over the last couple of days, and last night I took another look at concept of software art that has intruiged me recently.


Fluxus is a system for live software art that combines programming with audio, visual and interactive elements. It comes to us from the same people who made Quagmire, in which programs ran inside of monochrome images.

Some interesting statements from the Fluxus website:

act of a flowing; a continuous moving on or passing by, as of a flowing stream; a continuous succession of changes

On a more technical level:

Fluxus reads live audio or OSC network messages which can be used as a source of animation data for realtime performances or installations. Keyboard or mouse input can also be read for simple games development, and a physics engine is included for realtime simulations of rigid body dynamics.

The use of OSC is of particular interest, as such a system becomes an interesting companion to Open Sound World. It also rekindles my idea of providing an OSC-based livecoding environment for OSW.

Unforunately, I have had some difficulty getting it installed (or compiled) for Mac OSX, so I haven't been able to do much myself. Hopefully I will be able to get that working soon…

Quagmire

No, not that quagmire!

Rather, I am talking about an interesting software art project in which programs exist within a bitmap. From the author:

Quagmire is an emulation of an impossible 8bit processor, where all memory is addressed in 2 dimensions, and is represented by pixel value. Program execution threads can run up, down, left or right. Sections of code are visible in memory, as are the processes as they run. Unlike a normal computer the internal process of the machine is visible. Programs are drawings.

The programs are executed by scanning pixels in the bitmap/drawing and interpreting them as instructions that can change the original bitmap, including the parts that are being “run.”

The best way to illustrate this concept is will an illustration, or rather, a series of illustrations:

In the above example, the “program” in the lower-left corner switches various pixels on and off, and spawns more copies of itself in the process. After running for a while, one ends up with four animated “stripes” of execution.

The program changes dramatically if the “non-executed” area of the image is different. For example, we can paste my “digital fish” logo onto the image and then run the program again:

The very orderly execution over the empty image becomes much more complex in the presence of the fish logo.

Although the complex changes in the image can seem random, they are completely deterministic. Running the same program/image in Quagmire yields the same result every time. Indeed, this can be seen as an example of chaos in which simple processes can produce incredibly complex results that may seem random but are completely deterministic.

Some images produce less complexity. Applying the same program to a picture of Space Ghost (who has appeared in several posts on this forum recently) causes a small number of changes after which the program comes to a halt:

By contrast, applying the program code to an image of Luna appears to grow ever more noisy and complex:


The Quagmire site has more detailed technical information about the programming language (more of a machine language) and an implementation in which you can run your own programs. You can also find links to more examples of “software art.”

It would be interesting to explore software art that uses audio in addition to (or instead of) visual images…



CatSynth pic: synth studio, with cat

Another from our friend Knox Bronson at SunPopBlue:

This is a rather abstract representation of his “almost all-analogue synth studio.” Mars kitty can be seen in the bubble at the lower right (and in the enlarged clip to the right). The overall composition suggests a blend of the CatSynth banner with my Music of the (Blue) Spheres graphic artwork.

The original photo is from 2002, and Mars has since passed away. You can also see a close-up video at the original SunPopBlue posting.






Standing with Cat

Per suggestion of regular reader “Kitty” in response to a recent post, I will present some more of my own graphic and video work on this forum. The above picture is entitled “Standing with Cat.” It was originally done over a year and a half ago using the 3D modeling software Poser (on which I have commented a few times in the past). Previous digital art offerings include Green Kitties and Music of the (Blue) Spheres.

Although this is an “early” work of mine in the medium, it still remains a personal favorite. It has elements of both abstraction and realism simultaneously, even within the female and cat figures (does that make it post-modern?). The pose of the female figure was inspired by a photo print in my collection by photographer and friend Luxe Zeigler.

Another element of note is the tabby texture for the cat, which was created by graphic artist Lyne of Lyne's Creations, based on her real cat Travis. Astute observers might recognize Travis in the CatSynth banner as well. Sadly, Travis passed away late last year. I passed along my sympathies to Lyne at the time, being a “fan” of Travis as well as his late brother Clancy, whose fur and eye coloring are quite similar to Luna's. Look for Clancy in some dark, surreal or abstract works in the near future.






Neave.tv and friends

This video came via our friend synthmonger. It was part of something called neave.tv, basically a custom video-channel application the web that plays a selection of syndicated material from YouTube, Google Video, and elsewhere. Synthmonger was actually calling attention this particular video featuring pjtoro's musical suit appearing on a Russian or Eastern European TV show. The suit appears to be a series of synthesizers controlled by body sensors. Pretty cool. The feline-themed models are a nice touch, too (hey, this is “CatSynth”).

More detail can be found at pjtoro's site, including design information, more images/videos and even an interactive flash simulation.

Back on neave.tv, I found a few other interesting videos. Most intriguiging to me was the a work called Sixes Last by 1st Ave Machine, a design and animation house located (surprise) on 1st Avenue in New York. They did an amazing job of blending natural elements with surreal biology. You have to think about it for a few moments to decide whether it's real, completely animated or manipulated in some fashion.

It's really not hard to create ones own syndicated channel like this with Flash, dynamic HTML/Javascript and the APIs provided by YouTube and other video sites. What interests me more are a few of the videos themselves, such as the work by 1st Ave Machine and others, which remind me that I still want to do more experimental video and animation work to complement my music. I've been spending much time back exclusively with music and sound (and trying to sell the CD lately), but there are some upcoming video opportunities I might want to consider…








Dorian Grey's Box: Art Installation at Pajaro Valley Arts Council

My sound art installation described in previous posts is now on display at the Pajaro Valley Arts Council as part of the current exhibition “The Human Condition: The Artists’ Response.” The exhibition is “an artistic articulation of the connection between
the individual and world challenges, the exhibit
brings together artists responding to political and social tensions in today?s world”, and features 22 artists (according to my best count). The pieces in the exhibi are all of great quality when compared to recent gallery exhibits I have visited. Many are overtly political or social, dealing with many of darker subjects in current events and recent history. Some are quite realistic, others more abstract.

Dorian Grey’s Box, the piece on which I collaborated with local artist Michael Carson, is one of the more abstract in the exhibition. The main element is a large black cube with newspaper clippings in various patterns and sections of redder coloring. Surrounding the main cube are several small wooden “alphabet blocks”, some of which have also been painted black.


The sound (my contribution to the piece) is on a continuous loop that visitors can hear via headphones. The material is primarily ambient noise, gitches, percussive effects and sounds that only “hint” at speaking voices, arranged in a collage inspired by the sculptural part of the piece.

]The exhibition continues through March 4, and I strongly encourage anyone in the greater Bay Area during this time to check it out. It’s great to see such quality contemporary art locally (Santa Cruz-Watsonville-Monterey area).

I have posted an excerpt from the sound installation on the podcast for those who are interested in the piece but unable to visit in person.










Preparing for January art installation: Part 2

Looks like things are good to go for the upcoming art installation at the Pajaro Valley Arts Council. We took the sound track that I produced last saturday as is ( see part 1) and the entire piece is being installed the gallery today. It's nice when something comes together without a lot of stress or last-minute scrambling and compromise. It's also a welcome change to have something that “presents itself” via pre-recorded matieral – again, no stress, no preparing for live computer problems, etc.

The exhibition, entitled The Human Condition: The Artists' Response will be at the PVAC gallery in Watsonville, CA from January 10 through March 4.